A framework for Virtual Interactive Construction Education (VICE)

James Goedert, Yong Cho, Mahadevan Subramaniam, Haifeng Guo, Ling Xiao

Research output: Contribution to journalArticlepeer-review

51 Scopus citations


Training and process analysis in the construction industry has not taken full advantage of new technologies in simulation, modeling, and semantic web and software engineering. The purpose of this research is to develop a framework for a virtual interactive construction education system taking full advantage of these technologies. The modules will simulate the construction process for a facility from start to finish using information drawn from domain experts using real projects in the built environment. These modules can be used as training tools for new employees where they attempt to optimize time and cost in a virtual environment given a limited number of equipment, time and employee options. They can also be used as a process analysis tool before, during and after construction where a number of situational variables could be analyzed for exposure of potential risk. These modules would be particularly useful for repetitive construction where the initial project or task is analyzed for optimization and risk mitigation. This paper describes the framework using a residential construction example that is a 900 square foot (about 85 m 2) wood frame single family house designed for the United States.

Original languageEnglish (US)
Pages (from-to)76-87
Number of pages12
JournalAutomation in Construction
Issue number1
StatePublished - Jan 2011


  • Construction education
  • Games
  • Training
  • Virtual simulation

ASJC Scopus subject areas

  • Control and Systems Engineering
  • Civil and Structural Engineering
  • Building and Construction


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