TY - GEN
T1 - A Novel Approach for Embedding and Traversing Problems in Serious Games
AU - Parakh, Abhishek
AU - Subramaniam, Mahadevan
AU - Chundi, Parvathi
AU - Ostler, Elliott
N1 - Funding Information:
Authors Parakh, Subramaniam and Ostler were partly supported by the National Science Foundation award #1623380 while Chundi was supported through National Science Foundation EPSCoR award #1920954.
Publisher Copyright:
© 2020 ACM.
PY - 2020/10/7
Y1 - 2020/10/7
N2 - This paper presents a novel approach for embedding and traversing problems in serious games. Given a set of concepts, problems built upon these concepts, and the complexities of the concepts, we propose an automatic mechanism that aids the game developers on which problems can be put on the same level and which problems must only be reachable when certain dependencies are met. The proposed network traversal algorithm allows the player/student to efficiently complete all the problems with increasing complexity at each step. The proposed approach is general purpose and has has been implemented in our quantum cryptography game, QuaSim.
AB - This paper presents a novel approach for embedding and traversing problems in serious games. Given a set of concepts, problems built upon these concepts, and the complexities of the concepts, we propose an automatic mechanism that aids the game developers on which problems can be put on the same level and which problems must only be reachable when certain dependencies are met. The proposed network traversal algorithm allows the player/student to efficiently complete all the problems with increasing complexity at each step. The proposed approach is general purpose and has has been implemented in our quantum cryptography game, QuaSim.
KW - problem distribution and embedding
KW - problem network traversal
KW - quantum cryptography
KW - serious games
UR - http://www.scopus.com/inward/record.url?scp=85094923131&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85094923131&partnerID=8YFLogxK
U2 - 10.1145/3368308.3415417
DO - 10.1145/3368308.3415417
M3 - Conference contribution
AN - SCOPUS:85094923131
T3 - SIGITE 2020 - Proceedings of the 21st Annual Conference on Information Technology Education
SP - 229
EP - 235
BT - SIGITE 2020 - Proceedings of the 21st Annual Conference on Information Technology Education
PB - Association for Computing Machinery, Inc
T2 - 21st Annual Conference of the Special Interest Group in Information Technology Education, SIGITE 2020
Y2 - 7 October 2020 through 9 October 2020
ER -