TY - JOUR
T1 - A system architecture and simulation environment for building information modeling in virtual worlds
AU - Oerter, John
AU - Suddarth, Wyatt
AU - Morhardt, Matthew
AU - Gehringer, James
AU - McGinnis, Micheal L.
AU - Shockley, Johnette
AU - Baysa, Allison
N1 - Publisher Copyright:
© 2013 The Society for Modeling.
PY - 2014/1/1
Y1 - 2014/1/1
N2 - This paper describes building information modeling (BIM) research by students and faculty of the University of Nebraska’s Peter Kiewit Institute (PKI). The paper also describes work in conjunction with the United States Strategic Command (USSTRATCOM), located at Offutt Air Force Base in Omaha, Nebraska, USA. The objective of this on-going research is to create a virtual modeling environment where architects and planners can present building concepts and design options to customers in a way that is more easily envisioned by the client. The proposed environment would integrate BIM and virtual environments by allowing a free exchange of data between applications. The specific research mentioned in this paper focuses on visualization and editing of interior room configurations for use by USSTRATCOM. The software used for this research project was Autodesk® Revit, Autodesk® 3DS Max, and a proprietary gaming engine called Unity, developed by Unity Technologies and based in San Francisco, California, USA. This paper covers the development of a system architecture in which BIM will be integrated with a virtual simulation environment built in Science Applications International Corporation’s (SAIC’s) On-Line Interactive Virtual Environment (OLIVE) and discusses research results to date.
AB - This paper describes building information modeling (BIM) research by students and faculty of the University of Nebraska’s Peter Kiewit Institute (PKI). The paper also describes work in conjunction with the United States Strategic Command (USSTRATCOM), located at Offutt Air Force Base in Omaha, Nebraska, USA. The objective of this on-going research is to create a virtual modeling environment where architects and planners can present building concepts and design options to customers in a way that is more easily envisioned by the client. The proposed environment would integrate BIM and virtual environments by allowing a free exchange of data between applications. The specific research mentioned in this paper focuses on visualization and editing of interior room configurations for use by USSTRATCOM. The software used for this research project was Autodesk® Revit, Autodesk® 3DS Max, and a proprietary gaming engine called Unity, developed by Unity Technologies and based in San Francisco, California, USA. This paper covers the development of a system architecture in which BIM will be integrated with a virtual simulation environment built in Science Applications International Corporation’s (SAIC’s) On-Line Interactive Virtual Environment (OLIVE) and discusses research results to date.
KW - BIM
KW - Building information modeling
KW - Virtual environments
KW - Virtual worlds
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U2 - 10.1177/1548512913504839
DO - 10.1177/1548512913504839
M3 - Article
AN - SCOPUS:84926303866
SN - 1548-5129
VL - 11
SP - 205
EP - 210
JO - Journal of Defense Modeling and Simulation
JF - Journal of Defense Modeling and Simulation
IS - 3
ER -