Abstract
This chapter examined five cases of pre-service teachers’ abilities and attitudes towards creating and using digital games in their future teaching. Participants included five pre-service teachers at a Midwest public university. The participants underwent the same research procedure including: pre-project openended interview, training session, and post-project open-ended interview. The researchers analyzed participants’ responses to the interviews and the quality of the games they created, using the Educational Electronic Games Rubric. Results showed that students not only enjoyed learning about digital games, but also were able to create quality games without coding knowledge or advanced technology skills. Five participants indicated that they plan on creating and integrating digital games into their future teaching.
Original language | English (US) |
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Title of host publication | Ophthalmology |
Subtitle of host publication | Breakthroughs in Research and Practice |
Publisher | IGI Global |
Pages | 159-172 |
Number of pages | 14 |
ISBN (Electronic) | 9781522552000 |
ISBN (Print) | 9781522551980 |
DOIs | |
State | Published - Jan 1 2018 |
ASJC Scopus subject areas
- General Social Sciences