Changes in teaching strategies to accommodate a new generation of learner: A case study

Amy M. Pick, Kimberley J. Begley, Sam Augustine

Research output: Contribution to journalArticlepeer-review

Abstract

Generational diversity is found throughout the classrooms of higher education. The differences in generational characteristics may affect the educational experience and how one approaches learning and teaching. Faculty should be aware of these characteristics and may need to adapt their learning environment to fit the needs of today’s learner. The millennial learner is accustomed to the assimilation of technology in the classroom and how it may facilitate learning. The purpose of the study was to incorporate technology and active learning in the classroom. An interactive computer-based case video scenario was created on the topic of pain management. The interactive computer-based case was compared to our standard paper case-based approach in third-year student pharmacy students. Pre- and post-tests, delivered via a survey, were used to assess the impact of video technology on student pharmacist’s knowledge of pain. The pre- and post-tests were completed by 103 students, which was a 99% response rate. Analysis of covariance was conducted and showed there were no significant differences in post-test scores between video and paper groups. The majority of students (96%) perceived the video as equivalent to or better than the paper case in usefulness for their learning and student feedback suggested providing both the video and paper handout to aid in learning. Pharmacy educators should consider the incorporation of technology as a conduit for interactive learning. The addition of a computerised-case may allow millennial students to relate learning to their own generation and previous learning experiences.

Original languageEnglish (US)
Pages (from-to)95-99
Number of pages5
JournalPharmacy Education
Volume17
Issue number1
StatePublished - 2017

Keywords

  • Case scenarios
  • Computer-based
  • Instructional videos
  • Interactive
  • Millennial student
  • Pharmacy
  • Problem-based learning
  • Technology

ASJC Scopus subject areas

  • Education
  • Pharmacy
  • Pharmaceutical Science

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