TY - GEN
T1 - Digital CADCAM pedagogy
AU - Hemsath, Timothy L.
AU - Bonnstetter, Ronald
AU - Soh, Leen Kiat
AU - Williams, Robert
PY - 2009
Y1 - 2009
N2 - Prototype manufacturing as an educational tool has been very successful at the college level in architecture and engineering design. This paper discusses an innovative inquiry-based learning approach rather than the problem-based learning models commonly utilized by other similar programs. For example, several research-funded technology projects (e.g., Cappelleri et al. 2007) look at involving students in problem-based learning exercises (e.g., building robots); however, these exercises (while providing valuable experiences) have predetermined outcomes ingrained by the teachers, the project structure, and the components used to construct the devices. Therefore, inquisitive and creative problem solving is limited to the "kit-of-parts" in their approach to solving the problem. The inquiry-based CADCAM pedagogy model is more concerned with the process of solving a problem through the vehicle of prototyping than with the specificity of the design project itself. This approach has great potential. First, the need to solve the problem drives learning on multiple levels, integrating interdisciplinary ideas into the problem and solution. Second, the problem interlocks disciplines through inquiry knowledge building in team exercises. Finally, it encourages diversity and flexibility by allowing students to look at problems from multiples perspectives and points of view.
AB - Prototype manufacturing as an educational tool has been very successful at the college level in architecture and engineering design. This paper discusses an innovative inquiry-based learning approach rather than the problem-based learning models commonly utilized by other similar programs. For example, several research-funded technology projects (e.g., Cappelleri et al. 2007) look at involving students in problem-based learning exercises (e.g., building robots); however, these exercises (while providing valuable experiences) have predetermined outcomes ingrained by the teachers, the project structure, and the components used to construct the devices. Therefore, inquisitive and creative problem solving is limited to the "kit-of-parts" in their approach to solving the problem. The inquiry-based CADCAM pedagogy model is more concerned with the process of solving a problem through the vehicle of prototyping than with the specificity of the design project itself. This approach has great potential. First, the need to solve the problem drives learning on multiple levels, integrating interdisciplinary ideas into the problem and solution. Second, the problem interlocks disciplines through inquiry knowledge building in team exercises. Finally, it encourages diversity and flexibility by allowing students to look at problems from multiples perspectives and points of view.
KW - CAD
KW - CAM
KW - Inquiry-based education
KW - Pedagogy
UR - http://www.scopus.com/inward/record.url?scp=84873488282&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84873488282&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:84873488282
SN - 9789860180800
T3 - 2009 TAIWAN CAADRIA: Between Man and Machine - Integration, Intuition, Intelligence - Proceedings of the 14th Conference on Computer-Aided Architectural Design Research in Asia
SP - 277
EP - 284
BT - 2009 TAIWAN CAADRIA
T2 - 14th Conference on Computer-Aided Architectural Design Research in Asia: Between Man and Machine - Integration, Intuition, Intelligence, 2009 TAIWAN CAADRIA
Y2 - 22 April 2009 through 24 April 2009
ER -