Engagement: Gaming throughout the curriculum

Briana B. Morrison, Jon A. Preston

Research output: Contribution to journalArticlepeer-review

11 Scopus citations


This paper considers how gaming has been infused into the computing curriculum of institutions in the United States. To increase motivation of students and improve retention, many programs have begun using gaming in their introductory courses, as upper level electives, or as separate degree programs. The authors review the current use of gaming within curricula and analyze the content of game development degree programs. Finally, the authors describe plans at their institution to incorporate gaming throughout the computing curriculum and present initial results.

Original languageEnglish (US)
Pages (from-to)342-346
Number of pages5
JournalSIGCSE Bulletin Inroads
Issue number1
StatePublished - Apr 2 2009


  • Computer game development
  • computer science education
  • digital games
  • game programming
  • introductory programming
  • student motivation

ASJC Scopus subject areas

  • Computer Science(all)

Fingerprint Dive into the research topics of 'Engagement: Gaming throughout the curriculum'. Together they form a unique fingerprint.

Cite this