Entertaining education - Using games-based and service-oriented learning to improve STEM education

Jon Preston, Briana Morrison

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Scopus citations

Abstract

This paper addresses the development of a computer game design and development curriculum at the authors' institution. The basis for curriculum decisions, as well as comparison to the other institutions' curricula is covered. In situating the curriculum within the current degree programs, games-based versions of existing courses are also being offered. The experience of the authors with the initial offering of a games-based introductory programming course is also explained, along with the initial assessment of results from the experience. Our experience of using games-based learning in an introductory laboratory is presented. Finally, we demonstrate how games-based learning can be extended beyond the classroom as we work to promote science, technology, engineering, and mathematics (STEM) with local elementary schools; our current project develops an ocean ecosystem exploration game that teaches oceanography and ecological sustainability.

Original languageEnglish (US)
Title of host publicationTransactions on Edutainment III
EditorsZhigeng Pan, Adrian David Cheok, Wolfgang Muller
Pages70-81
Number of pages12
DOIs
StatePublished - 2009
Externally publishedYes

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume5940 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Keywords

  • Curriculum
  • Development
  • Games-based
  • K12
  • Learning
  • Motivation
  • Programming
  • STEM
  • Sustainability

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science

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