Evaluating the use of learning objects in CS1

L. D. Miller, Leen Kiat Soh, Ashok Samal, Gwen Nugent, Kevin Kupzyk, Leyla Masmaliyeva

Research output: Chapter in Book/Report/Conference proceedingConference contribution

7 Scopus citations

Abstract

Learning objects (LOs) have been previously used in computer science education. However, analyses in previous studies have been limited to surveys with limited numbers of LOs and students. The lack of copious quantitative data on how LOs impact student learning makes detailed analysis of LO usefulness problematic. Using an empirical approach, we have studied a suite of LOs, comprehensive in both the content covered and the range of difficulty, deployed to CS1 courses from 2007-2010. We review previous work on predictors of achievement and impact of active learning and feedback. We also provide a high-level overview of our LO deployment. Finally, based on our analysis of student interaction data, we found that (1) students using LOs have significantly higher assessment scores than the control group, (2) several student attributes are significant predictors of learning, (3) active learning has a significant effect on student assessment scores, and (4) feedback does not have a significant effect, but there are variables with significant moderating effects.

Original languageEnglish (US)
Title of host publicationSIGCSE'11 - Proceedings of the 42nd ACM Technical Symposium on Computer Science Education
Pages57-62
Number of pages6
DOIs
StatePublished - 2011
Event42nd ACM Technical Symposium on Computer Science Education, SIGCSE 2011 - Dallas, TX, United States
Duration: Mar 9 2011Mar 12 2011

Publication series

NameSIGCSE'11 - Proceedings of the 42nd ACM Technical Symposium on Computer Science Education

Conference

Conference42nd ACM Technical Symposium on Computer Science Education, SIGCSE 2011
CountryUnited States
CityDallas, TX
Period3/9/113/12/11

Keywords

  • Active learning
  • Feedback
  • Learning objects
  • Motivation
  • Self-efficacy

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Education

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