TY - GEN
T1 - For me, programming is ...
AU - Simon, Beth
AU - Hanks, Brian
AU - McCauley, Renée
AU - Morrison, Briana
AU - Murphy, Laurie
AU - Zander, Carol
PY - 2009
Y1 - 2009
N2 - Fun, interesting, hard, rewarding, and challenging: these are the most frequent responses of 697 students from five institutions at the end of a first programming course. Student experience with introductory programming courses is of interest to the computing education community, especially due to continued decreases in enrollments in computing degree programs. In this study, we explore one direct approach to document students' initial attitudinal experiences with programming by asking them to complete an open-ended question at the end of a first programming course. Based on content-analysis of students' responses, we find that nearly 50% of responses were positive in nature, there is significant difference in the responses of majors and non-majors, and that response characteristics correlate to earned grade in the course. We present preliminary, but inconclusive evidence on the impact of context (e.g., gaming or media computation) in a first programming course. Finally, we propose a multiple-choice question based on the most common student responses for large-scale deployment in computing courses and identify key contextual information that will inform future analysis of that data.
AB - Fun, interesting, hard, rewarding, and challenging: these are the most frequent responses of 697 students from five institutions at the end of a first programming course. Student experience with introductory programming courses is of interest to the computing education community, especially due to continued decreases in enrollments in computing degree programs. In this study, we explore one direct approach to document students' initial attitudinal experiences with programming by asking them to complete an open-ended question at the end of a first programming course. Based on content-analysis of students' responses, we find that nearly 50% of responses were positive in nature, there is significant difference in the responses of majors and non-majors, and that response characteristics correlate to earned grade in the course. We present preliminary, but inconclusive evidence on the impact of context (e.g., gaming or media computation) in a first programming course. Finally, we propose a multiple-choice question based on the most common student responses for large-scale deployment in computing courses and identify key contextual information that will inform future analysis of that data.
KW - Affective
KW - Attitude
KW - CS1
KW - Introductory programming
KW - Multi-institutional
KW - Novice
UR - http://www.scopus.com/inward/record.url?scp=70449732889&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=70449732889&partnerID=8YFLogxK
U2 - 10.1145/1584322.1584335
DO - 10.1145/1584322.1584335
M3 - Conference contribution
AN - SCOPUS:70449732889
SN - 9781605586151
T3 - ICER'09 - Proceedings of the 2009 ACM Workshop on International Computing Education Research
SP - 105
EP - 116
BT - ICER'09 - Proceedings of the 2009 ACM Workshop on International Computing Education Research
T2 - 2009 ACM Workshop on International Computing Education Research, ICER'09
Y2 - 10 August 2009 through 11 August 2009
ER -