TY - GEN
T1 - From information to ideas
T2 - ASME 2020 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference, IDETC-CIE 2020
AU - Damen, Nicole B.
AU - Toh, Christine A.
N1 - Funding Information:
This material is based upon work supported by the National Science Foundation under Grant No. 1755864. We would also like to thank our research group, the BRIDGE lab (https://www.unomaha.edu/college-of-information-science-and-
PY - 2020
Y1 - 2020
N2 - Design can be seen as a series of decisions that are informed by information that the designer has gathered from the environment and transformed into actionable knowledge. The sheer volume and variety of available information compels designers to impose structure upon the desired information, which in turn may affect subsequent design activities. To better understand how information may inform design decisions, this study investigates the relationship between designers' information organization behaviors and their generated ideas by recruiting eight professionals (four from software design and four from graphic design) for individual 3-hour design sessions. They were asked to generate ideas for a design problem (reducing pedestrian accidents in Nebraska) using the provided information. Results reveal that designers structured the information in three different ways (Clusters, Relations, and Nests), and both designer background and organizational strategy display different roles in the features generated in their ideas.
AB - Design can be seen as a series of decisions that are informed by information that the designer has gathered from the environment and transformed into actionable knowledge. The sheer volume and variety of available information compels designers to impose structure upon the desired information, which in turn may affect subsequent design activities. To better understand how information may inform design decisions, this study investigates the relationship between designers' information organization behaviors and their generated ideas by recruiting eight professionals (four from software design and four from graphic design) for individual 3-hour design sessions. They were asked to generate ideas for a design problem (reducing pedestrian accidents in Nebraska) using the provided information. Results reveal that designers structured the information in three different ways (Clusters, Relations, and Nests), and both designer background and organizational strategy display different roles in the features generated in their ideas.
KW - Design cognition
KW - Early-phase ideation
KW - Information organization strategies
KW - Knowledge structures
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M3 - Conference contribution
AN - SCOPUS:85096168816
T3 - Proceedings of the ASME Design Engineering Technical Conference
BT - 32nd International Conference on Design Theory and Methodology (DTM)
PB - American Society of Mechanical Engineers (ASME)
Y2 - 17 August 2020 through 19 August 2020
ER -