TY - JOUR
T1 - Gamers on Gaming
T2 - A Research Note Comparing Behaviors and Beliefs of Gamers, Video Game Players, and Non-Players
AU - Kort-Butler, Lisa A.
N1 - Publisher Copyright:
© 2020 Alpha Kappa Delta: The International Sociology Honor Society
PY - 2021/11
Y1 - 2021/11
N2 - Research often conflates video game players and “gamers,” defining gamers by time spent playing or by type of game played. Such operationalization may be a matter of convention or, more problematically, based on stereotypical beliefs about gamers. With a survey of nearly 900 young adults, this study compared self-identified gamers to other video game players and people who do not play video games. There were behavioral differences in terms of time played, but few attitudinal differences across the groups with regards perceptions of media violence. Non-players, compared to players and gamers, tended to hold more negative attitudes about video games and their effects. Non-players also tended to be more socially engaged and have more social support, but gamers were not socially isolated. Notably, hours played did not consistently correlate with beliefs and behaviors. Results demonstrate the importance of recognizing the theoretical, empirical, and practical distinctions among hours played, gamer stereotypes, and gamer identity.
AB - Research often conflates video game players and “gamers,” defining gamers by time spent playing or by type of game played. Such operationalization may be a matter of convention or, more problematically, based on stereotypical beliefs about gamers. With a survey of nearly 900 young adults, this study compared self-identified gamers to other video game players and people who do not play video games. There were behavioral differences in terms of time played, but few attitudinal differences across the groups with regards perceptions of media violence. Non-players, compared to players and gamers, tended to hold more negative attitudes about video games and their effects. Non-players also tended to be more socially engaged and have more social support, but gamers were not socially isolated. Notably, hours played did not consistently correlate with beliefs and behaviors. Results demonstrate the importance of recognizing the theoretical, empirical, and practical distinctions among hours played, gamer stereotypes, and gamer identity.
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U2 - 10.1111/soin.12363
DO - 10.1111/soin.12363
M3 - Article
AN - SCOPUS:85084132538
SN - 0038-0245
VL - 91
SP - 962
EP - 982
JO - Sociological Inquiry
JF - Sociological Inquiry
IS - 4
ER -