TY - GEN
T1 - Improving learning of computational thinking using creative thinking exercises in CS-1 computer science courses
AU - Miller, L. Dee
AU - Soh, Leen Kiat
AU - Chiriacescu, Vlad
AU - Ingraham, Elizabeth
AU - Shell, Duane F.
AU - Ramsay, Stephen
AU - Hazley, Melissa Patterson
PY - 2013
Y1 - 2013
N2 - Promoting computational thinking is one of the top priorities in CS education as well as in other STEM and non-STEM disciplines. Our innovative NSF-funded IC2 Think project blends computational thinking with creative thinking so that students leverage their creative thinking skills to "unlock" their understanding of computational thinking. In Fall 2012, we deployed creative exercises designed to engage Epstein's creative competencies (Surrounding, Capturing, Challenging and Broadening) in introductory level CS courses targeting four different groups (CS, engineering, combined CS/physical sciences, and humanities majors). Students combined hands-on problem solving with guided analysis and reflection to connect their creative activities to CS topics such as conditionals and arrays and to real-world CS applications. Evaluation results (approximately 150 students) found that creative thinking exercise completion had a linear "dosage" effect. As students completed more exercises [0/1 - 4], they increased their long-term retention [a computational thinking test], F(3, 98) = 4.76, p =.004, partial Eta2 =.127 and course grades, F(3, 109) = 4.32, p =.006, partial Eta2 =.106. These findings support our belief that the addition of creative thinking exercises to CSCE courses improves the learning of computational knowledge and skills.
AB - Promoting computational thinking is one of the top priorities in CS education as well as in other STEM and non-STEM disciplines. Our innovative NSF-funded IC2 Think project blends computational thinking with creative thinking so that students leverage their creative thinking skills to "unlock" their understanding of computational thinking. In Fall 2012, we deployed creative exercises designed to engage Epstein's creative competencies (Surrounding, Capturing, Challenging and Broadening) in introductory level CS courses targeting four different groups (CS, engineering, combined CS/physical sciences, and humanities majors). Students combined hands-on problem solving with guided analysis and reflection to connect their creative activities to CS topics such as conditionals and arrays and to real-world CS applications. Evaluation results (approximately 150 students) found that creative thinking exercise completion had a linear "dosage" effect. As students completed more exercises [0/1 - 4], they increased their long-term retention [a computational thinking test], F(3, 98) = 4.76, p =.004, partial Eta2 =.127 and course grades, F(3, 109) = 4.32, p =.006, partial Eta2 =.106. These findings support our belief that the addition of creative thinking exercises to CSCE courses improves the learning of computational knowledge and skills.
KW - CS1
KW - College
KW - Computational thinking
KW - Computer science
KW - Creative thinking
UR - http://www.scopus.com/inward/record.url?scp=84893331207&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84893331207&partnerID=8YFLogxK
U2 - 10.1109/FIE.2013.6685067
DO - 10.1109/FIE.2013.6685067
M3 - Conference contribution
AN - SCOPUS:84893331207
SN - 9781467352611
T3 - Proceedings - Frontiers in Education Conference, FIE
SP - 1426
EP - 1432
BT - 2013 Frontiers in Education Conference
T2 - 43rd IEEE Annual Frontiers in Education Conference, FIE 2013
Y2 - 23 October 2013 through 26 October 2013
ER -