Abstract
Gamification is the buzzword for adding gaming elements such as points or badges to learning experiences to make them more engaging and to increase motivation. In this paper we explore how Khan Academy has incorporated gaming elements into its CS learning platform. By mapping the literature on motivational processes to popular games we critically analyze how successful Khan Academy is at gamifying their site.
Original language | English (US) |
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Pages | 39-44 |
Number of pages | 6 |
DOIs | |
State | Published - 2014 |
Externally published | Yes |
Event | 45th ACM Technical Symposium on Computer Science Education, SIGCSE 2014 - Atlanta, GA, United States Duration: Mar 5 2014 → Mar 8 2014 |
Conference
Conference | 45th ACM Technical Symposium on Computer Science Education, SIGCSE 2014 |
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Country/Territory | United States |
City | Atlanta, GA |
Period | 3/5/14 → 3/8/14 |
Keywords
- Gamification
- Khan Academy
- Motivation
ASJC Scopus subject areas
- Computer Science (miscellaneous)