Khan Academy gamifies computer science

Briana B. Morrison, Betsy DiSalvo

Research output: Contribution to conferencePaperpeer-review

47 Scopus citations

Abstract

Gamification is the buzzword for adding gaming elements such as points or badges to learning experiences to make them more engaging and to increase motivation. In this paper we explore how Khan Academy has incorporated gaming elements into its CS learning platform. By mapping the literature on motivational processes to popular games we critically analyze how successful Khan Academy is at gamifying their site.

Original languageEnglish (US)
Pages39-44
Number of pages6
DOIs
StatePublished - 2014
Externally publishedYes
Event45th ACM Technical Symposium on Computer Science Education, SIGCSE 2014 - Atlanta, GA, United States
Duration: Mar 5 2014Mar 8 2014

Conference

Conference45th ACM Technical Symposium on Computer Science Education, SIGCSE 2014
Country/TerritoryUnited States
CityAtlanta, GA
Period3/5/143/8/14

Keywords

  • Gamification
  • Khan Academy
  • Motivation

ASJC Scopus subject areas

  • Computer Science (miscellaneous)

Fingerprint

Dive into the research topics of 'Khan Academy gamifies computer science'. Together they form a unique fingerprint.

Cite this