Measuring your best you: A gamification framework for well-being measurement

Margeret Hall, Stefan Glanz, Simon Caton, Christof Weinhardt

Research output: Chapter in Book/Report/Conference proceedingConference contribution

15 Scopus citations

Abstract

Well-being is a multifaceted concept, having intellectual origins in philosophy, psychology, economics, political science, and other disciplines. To date, methods to assess well-being are performed infrequently (e.g. yearly) and superficially; resulting in highly aggregated observations. Our objective is to create a measurement framework for assessing (human) well-being with a much higher observation frequency (e.g. daily). In decreasing the time between observations of well-being, we believe that better processes for the management of social groups and communities (e.g. a workforce) can be implemented. In this paper, we discuss our experiences and findings from the implementation of a gamified Facebook application for the measurement of well-being. We pay special attention to the accuracy of well-being observations, and the efficacy of various gamification incentives on continued use by users. Our results show that gamification provides a suitable environment for extracting accelerated, realistic, truthful self-reporting for the measurement of human flourishing.

Original languageEnglish (US)
Title of host publicationProceedings - 2013 IEEE 3rd International Conference on Cloud and Green Computing, CGC 2013 and 2013 IEEE 3rd International Conference on Social Computing and Its Applications, SCA 2013
Pages277-282
Number of pages6
DOIs
StatePublished - 2013
Externally publishedYes
Event3rd IEEE International Conference on Cloud and Green Computing, CGC 2013, Held Jointly with the 3rd IEEE International Conference on Social Computing and Its Applications, SCA 2013 - Karlsruhe, Germany
Duration: Sep 30 2013Oct 2 2013

Publication series

NameProceedings - 2013 IEEE 3rd International Conference on Cloud and Green Computing, CGC 2013 and 2013 IEEE 3rd International Conference on Social Computing and Its Applications, SCA 2013

Other

Other3rd IEEE International Conference on Cloud and Green Computing, CGC 2013, Held Jointly with the 3rd IEEE International Conference on Social Computing and Its Applications, SCA 2013
Country/TerritoryGermany
CityKarlsruhe
Period9/30/1310/2/13

Keywords

  • Gamification
  • Social network design
  • Well-being

ASJC Scopus subject areas

  • Software

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