TY - JOUR
T1 - Patients' experiences with technology during inpatient rehabilitation
T2 - Opportunities to support independence and therapeutic engagement
AU - Fager, Susan Koch
AU - Burnfield, Judith M.
N1 - Funding Information:
The contents of this research study were developed under a grant (Award No. 1 R1CRH20680-01-00) from the Department of Health and Human Services, Health Resources and Services Administration. However, the contents do not necessarily represent the policy of the Department of Health and Human Services, and endorsement by the federal government should not be assumed.
PY - 2014/3
Y1 - 2014/3
N2 - Purpose: To understand individuals' perceptions of technology use during inpatient rehabilitation. Method: A qualitative phenomenological study using semi-structured interviews of 10 individuals with diverse underlying diagnoses and/or a close family member who participated in inpatient rehabilitation. Results: Core themes focused on assistive technology usage (equipment set-up, reliability and fragility of equipment, expertise required to use assistive technology and use of mainstream technologies) and opportunities for using technology to increase therapeutic engagement (opportunities for practice outside of therapy, goals for therapeutic exercises and technology for therapeutic exercises: motivation and social interaction). Conclusion: Interviews revealed the need for durable, reliable and intuitive technology without requiring a high level of expertise to install and implement. A strong desire for the continued use of mainstream devices (e.g. cell phones, tablet computers) reinforces the need for a wider range of access options for those with limited physical function. Finally, opportunities to engage in therapeutically meaningful activities beyond the traditional treatment hours were identified as valuable for patients to not only improve function but to also promote social interaction.Implications for RehabilitationAssistive technology increases functional independence of severely disabled individuals.End-users (patients and families) identified a need for designs that are durable, reliable, intuitive, easy to consistently install and use.Technology use (adaptive or commercially available) provides a mechanism to extend therapeutic practice beyond the traditional therapy day.Adapting skeletal tracking technology used in gaming software could automate exercise tracking, documentation and feedback for patient motivation and clinical treatment planning and interventions.
AB - Purpose: To understand individuals' perceptions of technology use during inpatient rehabilitation. Method: A qualitative phenomenological study using semi-structured interviews of 10 individuals with diverse underlying diagnoses and/or a close family member who participated in inpatient rehabilitation. Results: Core themes focused on assistive technology usage (equipment set-up, reliability and fragility of equipment, expertise required to use assistive technology and use of mainstream technologies) and opportunities for using technology to increase therapeutic engagement (opportunities for practice outside of therapy, goals for therapeutic exercises and technology for therapeutic exercises: motivation and social interaction). Conclusion: Interviews revealed the need for durable, reliable and intuitive technology without requiring a high level of expertise to install and implement. A strong desire for the continued use of mainstream devices (e.g. cell phones, tablet computers) reinforces the need for a wider range of access options for those with limited physical function. Finally, opportunities to engage in therapeutically meaningful activities beyond the traditional treatment hours were identified as valuable for patients to not only improve function but to also promote social interaction.Implications for RehabilitationAssistive technology increases functional independence of severely disabled individuals.End-users (patients and families) identified a need for designs that are durable, reliable, intuitive, easy to consistently install and use.Technology use (adaptive or commercially available) provides a mechanism to extend therapeutic practice beyond the traditional therapy day.Adapting skeletal tracking technology used in gaming software could automate exercise tracking, documentation and feedback for patient motivation and clinical treatment planning and interventions.
KW - Assistive technology
KW - Qualitative research
KW - Rehabilitation
KW - Therapeutic exercises
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U2 - 10.3109/17483107.2013.787124
DO - 10.3109/17483107.2013.787124
M3 - Article
C2 - 23600732
AN - SCOPUS:84893945940
SN - 1748-3107
VL - 9
SP - 121
EP - 127
JO - Disability and Rehabilitation: Assistive Technology
JF - Disability and Rehabilitation: Assistive Technology
IS - 2
ER -