Abstract
In this article, PROLOG, a microcomputer-based business logistics game, is introduced and compared with batch-processed games. An approach for using PROLOG in the classroom is described, as well as student reactions to the game.
Original language | English (US) |
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Pages (from-to) | 74-83 |
Number of pages | 10 |
Journal | Journal of Marketing Education |
Volume | 10 |
Issue number | 3 |
DOIs | |
State | Published - Dec 1988 |
ASJC Scopus subject areas
- Education
- Marketing