Real-world opportunities for virtual - World project management

Dawn Owens, Alanah Davis, John D. Murphy, Deepak Khazanchi, Ilze Zigurs

Research output: Contribution to journalArticlepeer-review

20 Scopus citations

Abstract

Organizational practices are affected by virtual worlds such as Linden Lab's second life, which are pervading in everyday world and involves Virtual World (VW) project management and virtual teams. A virtual world is a representation of a metaverse, which is a fully submerged 3D virtual space in which people interact with one another through avatars and software agents. Virtual world projects are those conducted partially or wholly in a VW through a collaborative team of avatars and peoples and activities can take place anywhere. Virtual world provides a complete clear environment and the technology capability opportunities to enhance interaction and collaboration. VW's also facilitate informal communication that can lead to great discussions about a project and also support informal communication, as avatars. Virtual worlds and their technology capabilities can help virtual teams to discover new ways to face the challenges of managing a global IT workforce.

Original languageEnglish (US)
Article number4804047
Pages (from-to)34-41
Number of pages8
JournalIT Professional
Volume11
Issue number2
DOIs
StatePublished - Mar 2009

Keywords

  • Second Life
  • VW
  • Virtual teams
  • Virtual worlds
  • Virtual-world project management

ASJC Scopus subject areas

  • Software
  • Hardware and Architecture
  • Computer Science Applications

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