Abstract
Organizational practices are affected by virtual worlds such as Linden Lab's second life, which are pervading in everyday world and involves Virtual World (VW) project management and virtual teams. A virtual world is a representation of a metaverse, which is a fully submerged 3D virtual space in which people interact with one another through avatars and software agents. Virtual world projects are those conducted partially or wholly in a VW through a collaborative team of avatars and peoples and activities can take place anywhere. Virtual world provides a complete clear environment and the technology capability opportunities to enhance interaction and collaboration. VW's also facilitate informal communication that can lead to great discussions about a project and also support informal communication, as avatars. Virtual worlds and their technology capabilities can help virtual teams to discover new ways to face the challenges of managing a global IT workforce.
Original language | English (US) |
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Article number | 4804047 |
Pages (from-to) | 34-41 |
Number of pages | 8 |
Journal | IT Professional |
Volume | 11 |
Issue number | 2 |
DOIs | |
State | Published - Mar 2009 |
Keywords
- Second Life
- VW
- Virtual teams
- Virtual worlds
- Virtual-world project management
ASJC Scopus subject areas
- Software
- Hardware and Architecture
- Computer Science Applications