Abstract
The gender gap in computing has persisted—and grown—over the past 40 years. Prior work has identified a number of contributing factors for the persistence of the divide, including environmental cues, software themes, and course content. More recently, the design of software and hardware tools have been investigated as potentially contributing to the gender gap, and a new class of tools designed with gender in mind have risen to prominence. This study compared one such tool—the Adafruit Flora, an electronic textiles platform—to a comparable platform that was not designed with gender in mind—the Arduino Leonardo. While there were some shifts in self-identification, the most notable result was that the participants’ views of computing and arts became less stereotyped. However, there was no meaningful difference between workshops in this regard. Our results indicate that the relationship between e-textiles and gender may be more complicated than previously thought.
Original language | English (US) |
---|---|
Pages (from-to) | 800-807 |
Number of pages | 8 |
Journal | Proceedings of International Conference of the Learning Sciences, ICLS |
Volume | 2 |
Issue number | 2018-June |
State | Published - 2018 |
Event | 13th International Conference of the Learning Sciences, ICLS 2018: Rethinking Learning in the Digital Age: Making the Learning Sciences Count - London, United Kingdom Duration: Jun 23 2018 → Jun 27 2018 |
ASJC Scopus subject areas
- Computer Science (miscellaneous)
- Education