Technical illustration based on human-like approach

Weidong Geng, Monika Fleischmann, Hongfeng Yu, Yunhe Pan

Research output: Contribution to journalArticle

2 Scopus citations

Abstract

In this paper, we present a human-like non-photorealistic rendering approach. A typical process of how human engineers learn to paint technical illustration is as follows: At first they are trained on how to paint separate primitives such as cubes and spheres, and accordingly accumulate the empirical drawing principles and skills during their continuous practices, and finally they can freely express complicated shapes and engineering information in their illustrations by composing the related primitives' drawings. We manage to mimic this human-like approach by embedding established illustration rules into primitives' lighting models and its drawing algorithms, and implement it in an illustration system-RETOUCH.

Original languageEnglish (US)
Pages (from-to)343-346
Number of pages4
JournalProceedings of Computer Graphics International Conference, CGI
DOIs
StatePublished - 2001
Externally publishedYes

ASJC Scopus subject areas

  • Software
  • Computer Graphics and Computer-Aided Design

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