TY - JOUR
T1 - Technical illustration based on human-like approach
AU - Geng, Weidong
AU - Fleischmann, Monika
AU - Yu, Hongfeng
AU - Pan, Yunhe
PY - 2001
Y1 - 2001
N2 - In this paper, we present a human-like non-photorealistic rendering approach. A typical process of how human engineers learn to paint technical illustration is as follows: At first they are trained on how to paint separate primitives such as cubes and spheres, and accordingly accumulate the empirical drawing principles and skills during their continuous practices, and finally they can freely express complicated shapes and engineering information in their illustrations by composing the related primitives' drawings. We manage to mimic this human-like approach by embedding established illustration rules into primitives' lighting models and its drawing algorithms, and implement it in an illustration system-RETOUCH.
AB - In this paper, we present a human-like non-photorealistic rendering approach. A typical process of how human engineers learn to paint technical illustration is as follows: At first they are trained on how to paint separate primitives such as cubes and spheres, and accordingly accumulate the empirical drawing principles and skills during their continuous practices, and finally they can freely express complicated shapes and engineering information in their illustrations by composing the related primitives' drawings. We manage to mimic this human-like approach by embedding established illustration rules into primitives' lighting models and its drawing algorithms, and implement it in an illustration system-RETOUCH.
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U2 - 10.1109/CGI.2001.934695
DO - 10.1109/CGI.2001.934695
M3 - Article
AN - SCOPUS:0034873885
SN - 1530-1052
SP - 343
EP - 346
JO - Proceedings of Computer Graphics International Conference, CGI
JF - Proceedings of Computer Graphics International Conference, CGI
ER -