TY - JOUR
T1 - Use of a Web-Based Game to Teach Pediatric Content to Medical Students
AU - Sward, Katherine A.
AU - Richardson, Stephanie
AU - Kendrick, Jeremy
AU - Maloney, Chris
N1 - Funding Information:
This study was partially funded by a grant from the University of Utah School of Medicine Dean's Research Fund. (University of Utah intramural grant; “A Prospective, Randomized Trial Evaluating the Efficacy and Attitudes of Student Learning Pediatrics Using Web-based Tools.” PI: Chris Maloney; co-investigator Stephanie Richardson, 2003.)
PY - 2008/11
Y1 - 2008/11
N2 - Objective: The aim of this study was to assess, using a Web-based format, third-year medical students' pediatric knowledge and perceptions of game playing with faculty facilitation compared with self-study computerized flash cards. Methods: This study used a repeated-measures experimental design with random assignment to a game group or self-study group. Pediatric knowledge was tested using multiple choice exams at baseline, week 6 of the clerkship following a 4-week intervention, and 6 weeks later. Perceptions about game playing and self-study were evaluated using a questionnaire at week 6. Results: The groups did not differ on content mastery, perceptions about content, or time involved in game playing or self-study. Perceptions about game playing versus self-study as a pedagogical method appeared to favor game playing in understanding content (P < .001), perceived help with learning (P < .05), and enjoyment of learning (P < .008). An important difference was increased game group willingness to continue participating in the intervention. Conclusions: Games can be an enjoyable and motivating method for learning pediatric content, enhanced by group interactions, competition, and fun. Computerized, Web-based tools can facilitate access to educational resources and are feasible to apply as an adjunct to teaching clinical medicine.
AB - Objective: The aim of this study was to assess, using a Web-based format, third-year medical students' pediatric knowledge and perceptions of game playing with faculty facilitation compared with self-study computerized flash cards. Methods: This study used a repeated-measures experimental design with random assignment to a game group or self-study group. Pediatric knowledge was tested using multiple choice exams at baseline, week 6 of the clerkship following a 4-week intervention, and 6 weeks later. Perceptions about game playing and self-study were evaluated using a questionnaire at week 6. Results: The groups did not differ on content mastery, perceptions about content, or time involved in game playing or self-study. Perceptions about game playing versus self-study as a pedagogical method appeared to favor game playing in understanding content (P < .001), perceived help with learning (P < .05), and enjoyment of learning (P < .008). An important difference was increased game group willingness to continue participating in the intervention. Conclusions: Games can be an enjoyable and motivating method for learning pediatric content, enhanced by group interactions, competition, and fun. Computerized, Web-based tools can facilitate access to educational resources and are feasible to apply as an adjunct to teaching clinical medicine.
KW - Web-based game
KW - active learning
KW - informatics
KW - medical education
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U2 - 10.1016/j.ambp.2008.07.007
DO - 10.1016/j.ambp.2008.07.007
M3 - Article
C2 - 19084784
AN - SCOPUS:58849167005
SN - 1530-1567
VL - 8
SP - 354
EP - 359
JO - Ambulatory Pediatrics
JF - Ambulatory Pediatrics
IS - 6
ER -