Using influence and persuasion to shape player experiences

David L. Roberts, Merrick L. Furst, Charles L. Isbell, Brian Dorn

Research output: Chapter in Book/Report/Conference proceedingConference contribution

10 Scopus citations

Abstract

In this paper we present a pilot study on the use of influence to guide player behavior in an interactive storytelling environment. We discuss the need for authoring support in drama management systems and present computational models of influence as a method to meet that need. To investigate some of the benefits of using influence, we implement an authoring tool and web-based mixed-media choose-your-own-adventure-style storytelling system, using it to conduct a pilot study. The pilot study is based on hand-authored static content, but the results indicate promise for generalizing to dynamic content. Further, we provide an analysis of the data that indicates the potential effectiveness of influence statements on affecting player decisions and comment on players' perceptions of self-agency with or without those statements.

Original languageEnglish (US)
Title of host publicationProceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, Sandbox '09
PublisherAssociation for Computing Machinery
Pages23-30
Number of pages8
ISBN (Print)9781605585147
DOIs
StatePublished - 2009
Externally publishedYes
Event2009 ACM SIGGRAPH Symposium on Video Games, Sandbox '09 - New Orleans, LA, United States
Duration: Aug 4 2009Aug 6 2009

Publication series

NameProceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, Sandbox '09

Conference

Conference2009 ACM SIGGRAPH Symposium on Video Games, Sandbox '09
Country/TerritoryUnited States
CityNew Orleans, LA
Period8/4/098/6/09

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Software

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