Abstract
This chapter argues that virtual reality (VR) is highly relevant to neuroergonomics because VR can replicate situations with greater control than is possible in the real world, allowing behavioral and neurophysiological observations of the mind and brain at work in a wide range of situations that are impractical or impossible to observe in the real world. The physiology of a VR experience, augmented reality, augmented cognition, fidelity, simulator adaptation and discomfort, and nonrealistic virtual environments are discussed.
Original language | English (US) |
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Title of host publication | Neuroergonomics |
Subtitle of host publication | The brain at work |
Publisher | Oxford University Press |
ISBN (Electronic) | 9780199864683 |
ISBN (Print) | 0195177614, 9780195177619 |
DOIs | |
State | Published - May 1 2009 |
Externally published | Yes |
Keywords
- Augmented cognition
- Augmented reality
- Fidelity
- Neuroergeonomics research
- Simulator adaptation
- Virtual environments
ASJC Scopus subject areas
- Neuroscience(all)