WearTec: Empowering youth to create wearable technologies

Jennifer Keshwani, Brad Barker, Gwen Nugent, Neal Grandgenett

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Scopus citations

Abstract

WearTec is an NSF funded project focused on activities related to wearable technologies. The goals of the project are to develop an intervention that focuses on solving real world problems and practicing the engineering design process while immersed in the innovative area of wearable technologies. Curriculum has been developed focused on youth in grades 4 to 6 to teach engineering design, computer programming, and basic circuitry. The curriculum and associated professional development are designed to encourage connections between in-school and out-of-school time instruction. Results of this pilot study suggest that the WearTec activities promote female participation in engineering technology activities. In addition, student attitudes towards STEM improved as a result of participating in the program.

Original languageEnglish (US)
Title of host publicationProceedings - IEEE 16th International Conference on Advanced Learning Technologies, ICALT 2016
EditorsJ. Michael Spector, Chin-Chung Tsai, Ronghuai Huang, Paul Resta, Demetrios G Sampson, Kinshuk, Nian-Shing Chen
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages498-500
Number of pages3
ISBN (Electronic)9781467390415
DOIs
StatePublished - Nov 28 2016
Event16th IEEE International Conference on Advanced Learning Technologies, ICALT 2016 - Austin, United States
Duration: Jul 25 2016Jul 28 2016

Publication series

NameProceedings - IEEE 16th International Conference on Advanced Learning Technologies, ICALT 2016

Other

Other16th IEEE International Conference on Advanced Learning Technologies, ICALT 2016
Country/TerritoryUnited States
CityAustin
Period7/25/167/28/16

Keywords

  • Arduino
  • Elementary education
  • Engineering desgin process
  • Wearable technologies

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Education
  • Computer Networks and Communications
  • Computer Science Applications

Fingerprint

Dive into the research topics of 'WearTec: Empowering youth to create wearable technologies'. Together they form a unique fingerprint.

Cite this