Well-being's predictive value a gamified approach to managing smart communities

Margeret Hall, Simon Caton, Christof Weinhardt

Research output: Chapter in Book/Report/Conference proceedingConference contribution

9 Scopus citations

Abstract

Well-being is a multifaceted concept, having intellectual origins in philosophy, psychology, economics, political science, and other disciplines. Its presence is correlated with a variety of institutional and business critical indicators. To date, methods to assess well-being are performed infrequently and superficially; resulting in highly aggregated observations. In this paper, we present well-being as a predictive entity for the management of a smart community. Our vision is a low latency method for the observation and measurement of well-being within a community or institution that enables different resolutions of data, e.g. at the level of an individual, a social or demographic group, or an institution. Using well-being in this manner enables realistic, faster and less expensive data collection in a smart system. However, as the data needed for assessing well-being is highly sensitive personal information, constituents require incentives and familiar settings to reveal this information, which we establish with Facebook and gamification. To evaluate the predictive value of well-being, we conducted a series of surveys to observe different self-reported psychological aspects of participants. Our key findings were that neuroticism and extroversion seem to have the highest predictive value of self-reported well-being levels. This information can be used to create expected trends of well-being for smart community management.

Original languageEnglish (US)
Title of host publicationOnline Communities and Social Computing - 5th International Conference, OCSC 2013, Held as Part of HCI International 2013, Proceedings
Pages13-22
Number of pages10
DOIs
StatePublished - 2013
Event5th International Conference on Online Communities and Social Computing, OCSC 2013, Held as Part of 15th International Conference on Human-Computer Interaction, HCI International 2013 - Las Vegas, NV, United States
Duration: Jul 21 2013Jul 26 2013

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume8029 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other5th International Conference on Online Communities and Social Computing, OCSC 2013, Held as Part of 15th International Conference on Human-Computer Interaction, HCI International 2013
CountryUnited States
CityLas Vegas, NV
Period7/21/137/26/13

Keywords

  • Smart community management
  • gamification
  • human flourishing
  • social computing
  • well-being

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

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